![]() The first is whether Capcom goes all-in on the PC version, and makes it an expanded edition of the current Rise, as it has done in the past with many Monster Hunter entries (3U, for example). ![]() Rich: Two things will really matter for Rise's PC fortunes. It's pretty impressive that Capcom was able to rebuild a game with such a specific feel as Monster Hunter in a different framework. ![]() We know from the recent Resident Evil remakes that it can pump out some lookers. Morgan: That's right, I forgot Rise is on the RE engine. But, y'know, I still play games like WoW Classic. Is this ever going to be the 4K dream? Nah. And this game might have been built for Switch, but it's on Capcom's extremely scalable RE: Engine: if it wanted to, the developer could make this look great, particularly as the art style is more stylised than that of World. It has done both good and bad on PC, but even from this vantage point we know Rise has sold amazingly well on Switch: so it would figure Capcom would want a good version of it for PC. More pertinently for those who don't have the option of playing on Switch will be how seriously Capcom takes the port. Come on, we should be past this by now: why does a game have to take the same 40 hours twice just because it's on a different platform? I'm a nutter for these games and there's no way I'm waiting a year to play it on PC, so if there's no way to transfer my save across I'll be pissed. I caned Monster Hunter: World on PS4 and, because of that, didn't play it on PC until Iceborne (which makes it fairly easy to skip ahead). Rich Stanton: Listen up Capcom and listen good: save transfer me! That's the key thing when it comes to Rise and PC. Monster Hunter is a slow enough game that I see where you're coming from, but the frames! They're always good. James, I'm amazed to hear that you can't feel a significant difference between 100+ and 30 fps. Morgan: Wes is right, you really had to pay a hardware tax to get World running nicely (but it's so worth it). Maybe it's because MH gives players some pretty wide windows for beating up on monsters, so I don't feel like I'm making mistakes in the same way I would in an FPS or more punishing action game. I'm nuts about this kinda stuff, like when going from playing Sekiro on the PC to the TV-I can barely stand it. James: The animations are so fluid that I oddly don't notice the fps discrepancies between the usually 100+ I hit on PC and the 30-ish Rise hits in docked mode. World really hammered my PC, but I'm hopeful I'll be able to play Rise at a full 144 fps. And look at it this way, Morgan-even if Rise isn't as dense and detailed on PC as World was, that should make it much easier to run. As Mollie points out, though, Rise does have a really nice aesthetic, which I'd prefer to another game that looks exactly like World. Wes: It's hard to predict what the PC version is going to look like right now, but sure, it's probably not going to have World's level of detail. Morgan: But… but foliage density! Dynamic shadows! Raytracing! World will always be the prettier sister, but Rise is too damn fun to give a crap. ![]() Rise's stripped-down visuals feel in line with the more streamlined experience the game offers, and really isn't as big a deal as I thought it would be. I think even if they just do a few tweaks on PC it will still look grand. Sure, Rise isn't as visually dense as World, but Capcom has done a bang-up job of still making each area look great, and I'm loving the Japanese folklore influence on the entire game, especially in places like Kamura Village and the Shrine Ruins. Mollie Taylor: I was honestly a little worried about the visual downgrade from World to Rise, but once I got my hands on the game I didn't care anymore. The "flat and empty" quality that James mentions is exactly what takes me out of the moment and makes it feel less like a "hunt." I've also heard that Rise makes it even easier than World to track down targets (which was already pretty easy with Scoutflies), so maybe the pursuit is no longer an important part of Monster Hunter. ![]() Though, World's environmental density is more than just eye candy. ![]()
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